This is something you have to do carefully, if you choose two parts that don't sound more or less the same, when the track loops you'll hear a noticeable cut and that's not what we're looking for. We need to find the points of the song where it should loop. What we want is to loop the song so you don't even notice the song started playing again. If you click on any part of the song, the track will start playing from that point the next time you press the Play button. Hover the mouse over the blue squiggles at the middle, which represent the audio waves of our song. Your screen should look more or less like this one. ◄ Instructions ► Install and run Audacity, then open SuperPantito_TitleScreen.ogg with it. * Audacity needs lame_enc.dll (Right click > Save As) to open and export to mp3. Note: Audacity has the capability of opening various file formats, so don't worry if all you've got is a WAV or MP3* file, audacity can open them, and then you can save the audio in whatever format you'd like, in this case it will be Ogg Vorbis. For this tutorial, let's practice using this one (Right click > Save As). The free audio editing software Audacity, latest version. ◄ Things You Will Need ► For this tutorial you will need two things: A battle theme might start with an introductory beat before the main melody kicks in, then when the song finishes, instead of starting from the beggining and playing the introductory beat again, it loops back to the main melody! Let's learn how to do this. You might have noticed in various RPG's that music has a special way of looping. This tutorial is a step-by-step guide on how to loop. This tutorial is available on the web already, but i thought i'd rewrite it to make it even more understandable by people who appreciate a more thorough indication on what to do and where to click.
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